The tables on this page use data from level 3 weapon knowledge or the appraisals of a blacksmith.
- Damage shows the damage dice used to calculate damage, and the effect if it has one;
- Time shows how quickly the item takes to attack with, lower is faster;
- vs. Large columns gives extra damage against large monsters.
Damage is calculated as a dice roll. For example, a 2d6+d4+3 damage weapon will roll two six-sided dice, then roll one four-sided dice, then finally add three to calculate weapon damage. The weapon damage is then added to skill and stat damage bonus.
Stat bonus damage is calculated based on the type of attack made. There are two types, dexterity focused attacks (sneak, suprise, throws, bows) and strength focused attacks (all other melee). The calculations are as follows:
DEX: (DEX * 2 + STR) / 3
STR: (STR * 3 + DEX) / 4
The resulting number is then placed into this table:
Stat | >0 | >5 | 15 | 16 | 17 | 18 | 19 | >20 |
---|---|---|---|---|---|---|---|---|
Bonus | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
Next, skill bonus is added, according to this table. Skill level is compared against the skill required of the weapon. If it is less, will suffer a -2 penalty to damage. Otherwise, it is the value on the table.
Skill | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Bonus | -2 | 0 | 0 | 1 | 3 | 4 |
Finally, calculate total damage by adding the weapon damage, stat damage bonus, and the skill damage bonus. Enchantments add +1 to damage and to hit for each level. To hit an enemy, roll a d20 + hit bonus, and if it exceeds their AC, a hit. All knives have +2 to hit. Calculate hit bonus from stats using these tables. Ignore strength and double dexterity if using a ranged weapon.
STR | >0 | >5 | >7 | >14 | >16 | 19 | >19 |
---|---|---|---|---|---|---|---|
Bonus | -2 | -1 | 0 | 1 | 2 | 3 | 4 |
DEX | >0 | >3 | >5 | >7 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bonus | -3 | -2 | -1 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
Calculate hit bonus from skills using these this table. If the skill required for the weapon is 2 or greater and doesn't meet the skill requirements, the bonus is calculated through this equation instead:
-4 - (SkillLevelRequired - SkillLevel) * 3
Example: If attacking with an Excalibur (requires skill level 3) but only had skill level 1, I would solve -4 - (3 - 1) * 3 = -10
Skill | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Bonus | -2 | 0 | 1 | 3 | 4 | 6 |
Unidentified arrows have the same name as identified arrows.
Legendary weapons can show their unidentified name at the same time that the base weapon is showing it's identified name. This makes for easy legendary identification. For instance, to identify Certus, one may cast identify on the first bladed bow one finds. All bladed bows will now be displayed as battle bow except Certus which will still display as a bladed bow.
See the following spreadsheet with the info below, included minimum, maximum and average DPS (accounting for attack speed).
Knives[]
Damage comparison by the blacksmith appraisal below are divided into the D (damage compared to a uncursed +0 dagger), S (damage compared to a uncursed +0 shortsword), and L (damage compared to a uncursed +0 longsword).
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Asymmetrical dagger | Kris Knife | 8 oz / 250 g | 0 | d2+1 | 0.6 | -20% | +55% | -10% | -40% | No STR to throw. | |
Black-handled dagger | Athamé | 6 oz / 200 g | 0 | d3 | 0.55 | -25% | +35% | -25% | -45% | No STR to throw; Drains mana. | |
Dagger | Dagger | 4 | 8 oz / 250 g | 0 | d2 | 0.55 | -35% | - | -45% | -60% | No STR to throw. |
Crude dagger | Orcish Dagger | 2 | 16 oz / 500 g | 0 | 1 | 0.55 | +0% | -35% | -65% | -75% | No STR to throw. |
Grimtooth (legendary) |
16 oz / 500 g | 4 | d4+3 | 0.45 | -20% | +350% | ? | +80% | No STR to throw. -2 int, causes sickness on impact, haste.
Weighs more. | ||
Sickle | Sickle | 20 | 6 oz / 200 g | 0 | d2 | 1 | -35% | -45% | -70% | -80% | No STR to throw; Instantly kills plants; Harvests plants. |
Wooden dagger | Elven Dagger | 4 | 5 oz / 150 g | 0 | d3 | 0.55 | -25% | -35% | -25% | -45% | No STR to throw; Does not inhibit spell casting. |
Sting (Legendary) | 4 | No STR to throw;
Inhibit spellcasting?, +2 int. causes sickness on impact, (Haste when blessed?) |
Swords[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Broad shortsword | Dwarvish Shortsword | 10 | 32 oz / 1 kg | 0 | d7 | 0.7 | +0% | +110% | +15% | -15% | |
Broad sword | Broadsword | 10 | 48 oz / 1.5 kg | 0 | 2d4 | 0.8 | -20% | +130% | +25% | ||
Tsurugi | 48 oz / 1.5 kg | 2 | 2d4 | 0.7 | +0% | +160% | +45% | +5% | CHECK WEIGHT | ||
Tsurugi of Muramasa (legendary) |
48 oz / 1.5 kg | 2 | 2d4+8 | 0.7 | +0% | +580% | +170% | Inflicts bloodlust if cursed. | |||
Crude shortsword | Orcish Shortsword | 3 | 40 oz / 1.25 kg | 0 | d5 | 0.7 | +0% | +55% | -15% | -40% | |
Long sword | Longsword | 15 | 40 oz / 1.25 kg | 2 | d10 | 0.8 | +20% | +40% | - | ||
Excalibur (legendary) |
1000 | 40 oz / 1.25 kg | 3 | d10+d10 | 0.8 | +10% | +405% | +175% | +100% | Inflicts blindness. | |
Odd-length sword | Bastard Sword | 5 lb / 1.75 kg | 2 | d12 | 0.85 | +40% | +180% | +55% | +10% | ||
Roman sword | Gladius | 10 | 32 oz / 1 kg | 0 | d7 | 0.75 | +0% | +95% | -20% | From Roman legion only. | |
Shortsword | Shortsword | 10 | 29 oz / 0.9 kg | 0 | d6 | 0.7 | +0% | +85% | - | ||
Wooden shortsword | Elven Shortsword | 10 | 0.75 kg | 0 | d8 | 0.7 | +0% | +135% | +30% | -5% | Does not inhibit spellcasting. |
Wooden broadsword | Elven Broadsword | 10 | 32 oz / 1 kg | 0 | d6+d4 | 0.8 | -15% | +175% | +50% | +10% | Does not inhibit spellcasting. |
Greatswords[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Two-handed sword | Greatsword | 50 | 7 lb / 2.5 kg | 2 | 2d6+1 | 0.9 | +30% | +225% | +80% | +30% | Longer range; Cannot dual wield. |
Flaming two-handed sword | Fiery Greatsword | 300 | 7 lb / 2.5 kg | 2 | 2d6+1 | 0.9 | +30% | +225% | +80% | +30% | Longer range; Cannot dual wield; Fire damage; Chance to burn. |
Odd-lengthed sword | Vorpal Blade (legendary) |
1000 | 5 lb / 1.75 kg | 4 | d10+d10 | 0.8 | +10% | +175% | +100% | Longer range; Cannot dual wield. |
Backswords[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Curved sword | Scimitar | 32 oz / 1 kg | 0 | d6 | 0.7 | +55% | +85% | +0% | -25% | +1 AC | |
Sabre | 32 oz / 1 kg | 0 | d6 | 0.7 | +55% | +85% | +0% | -25% | +1 AC | ||
Werewindle (legendary) |
1000 | 32 oz / 1 kg | 3 | 2d6 | 0.65 | +0% | +295% | +115% | +1 AC;
Light magic damage; Rustproof. | ||
Grayswandir (legendary) |
32 oz / 1 kg | 3 | 2d6 | 0.65 | +0% | +1 AC;
Dark magic damage; Rustproof. | |||||
Oriental sword | Katana | 32 oz / 1 kg | 1 | d8 | 0.7 | +45% | +135% | +30% | -5% | +1 AC | |
Katana of Muramasa (legendary) |
32 oz / 1 kg | 1 | d8+8 | 0.7 | +15% | +555% | +160% | +1 AC;
Inflicts bloodlust if cursed. |
Axes[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Axe | Axe | 8 | 32 oz / 1 kg | 1 | d7 | 0.75 | +60% | +75% | -5% | -30% | |
Double-headed axe | Battle axe | 40 | 11 lb / 4 kg | 2 | d8+d4 | 0.9 | +30% | +185% | +55% | +15% | |
Cleaver (legendary) |
11 lb / 4 kg | 3 | d8+8 | 0.7 | +0% | +255% | +160% | ||||
Massive Axe | Massive Axe | 5 | 94 lb / 35 kg | 0 | d12+6 | 0.8 | +0% | +210% | +125% | Heavy. | |
Pickaxe | Pickaxe | 40 | 11 lb / 4 kg | 0 | d8 | 1.5 | +100% | +10% | -40% | -55% | Used to mine rocks in the Gnome Mines. |
Clubs[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Club | Wooden Club | 3 | 5 lb / 2 kg | 0 | d6+1 | 1 | -20% | +65% | -10% | -35% | Unwieldy. Does not inhibit spellcasting. |
Mace | Mace | 5 | 5 lb / 2 kg | 0 | dd7 | 0.7 | +40% | +110% | +15% | -15% | |
War hammer | Warhammer | 12 | 11 lb / 4 kg | 0 | d10 | 0.85 | +20% | +135% | +30% | -5% | |
Spiked mace | Morning Star | 10 | 8 lb / 3 kg | 1 | d7+1 | 0.7 | +30% | +160% | +45% | ||
Spiked flail | Spiked Flail | 20 | 8 lb / 3 kg | 1 | 4d4 | 1.2 | +40% | +205% | +65% | +20% | |
Huge club | Giant Club | 5 | 94 lb / 35 kg | 0 | d20 | 1.2 | +0% | +220% | +75% | +25% | Heavy. |
Auger | Auger | 5 | 94 lb / 35 kg | 0 | d8+4 | 0.8 | +0% | +110% | +55% | Heavy. | |
Warhammer | Mjölnir (legendary) |
1000 | 21 lb / 8 kg | 3 | d24+d4+1 | 0.8 | -5% | +300% | +190% | Rustproof. Shock damage. |
Polearms[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Wooden staff | Staff | 50 | 5 lb / 1.75 kg | 0 | d4 | 0.8 | +0% | +15% | -40% | -55% | Knockback. |
Spear | Spear | 40 | 48 oz / 1.5 kg | 0 | d6 | 0.7 | +85% | +85% | +0% | -25% | Long reach. Knockback. |
White staff | Staff of Light | 300 | 5 lb / 1.75 kg | 0 | d6 | 0.8 | +0% | +105% | +10% | -20% | Knockback. |
Dark staff | Staff of Darkness | 300 | 5 lb / 1.75 kg | 0 | d6 | 0.8 | +0% | +60% | -10% | -35% | Knockback. |
Leafy staff | Staff of Life | 300 | 5 lb / 1.75 kg | 0 | d8 | 0.8 | -20% | +105% | +10% | -20% | Knockback. |
Gnarled staff | Staff of Death | 300 | 5 lb / 1.75 kg | 0 | d8 | 0.8 | -20% | +105% | +10% | -20% | Knockback. |
Red hot poker | Red Hot Poker | 48 oz / 1.5 kg | 2 | d7 | 0.7 | +0% | +110% | +15% | -15% | Fire damage. Burn. | |
Pinecone staff | Thyrsus (legendary) | 5 lb / 1.75 kg | 2 | d8 | 0.8 | +0% | +105% | +10% | -20% | Knockback. Confusion. |
Bows[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L |
---|---|---|---|---|---|---|---|---|---|---|
Short bow | Bow | 40 | 24 oz / 750 g | 0 | d1 | 1 | +0% | -65% | -80% | -85% |
Curved bow | Recurve Bow | 40 | 850 g | 2 | d1 | 0.8 | +0% | -55% | -75% | -80% |
Long bow | Longbow | 40 | 32 oz / 1 kg | 0 | d2 | 1.2 | -35% | -55% | -75% | -80% |
Horned bow | Composite Bow | 40 | 32 oz / 1 kg | 1 | d2 | 0.6 | -35% | -10% | -50% | -65% |
Bladed bow | Battle Bow | 40 | 2 [recheck] | 2 | d7 | 0.6 | +10% | +145% | +35% | -5% |
Bladed bow | Certus (legendary) | ? | 5 lb / 2 kg | 3 | 3d6 | 0.65 | +0% | +490% | +225% | +135% |
Throwing Weapons[]
Unidentified | Identified | Value | Weight | Skill | Damage | Time | Vs. Large | D | S | L |
---|---|---|---|---|---|---|---|---|---|---|
Throwing star | Shuriken | 3 oz / 100 g | d6 | 0.4 | -100% | +220% | +75% | +25% | ||
Boulder | Boulder | 33 lb / 12.5 kg | 8d10 (Stun) |
1 | -60% | -60% | +1515% | +780% | +540% |
Arrows[]
Pulling out an arrow that is jabbed into your body, a monster, or a pet will cause 1 point of damage. All arrows weigh 300 g, take the same time to shoot.
Weapon | Value | Damage | Vs. Large |
---|---|---|---|
Wooden Arrows | d3 | +25% | |
Copper Arrows | d4 | +40% | |
Iron Arrows | d5 | +35% | |
Steel Arrows | d6 | +30% |