|STR||9 to 12|
|DEX||15 to 18|
|CON||6 to 9|
|INT||16 to 18|
|WIS||5 to 8|
|CHA||11 to 17|
|Equipment||Black Boots+0, Suit of Black Studded Leather+0, 100 coins, Dagger+1, Dagger+1, Potions|
The Rogue is available in Wazhack v1.2
The Rogue starts with stealthy armour, some dangerous potions, and someone else's gold in his pocket. His monkey is good at stealing.
As of 1.3, the Wizard, Rogue, and Thief may intentionally lower their Intelligence for temporary buffs. The three buffs are melee (raises hit and damage), medical (raises max health and heals you), and mana (raises max mana and regains mana). Choosing any of these options when you don't need it cause the opposite effect while still permanantly lowering your intelligence.
Alignment also affects how much you can and will lower your intelligence. Lawful characters will only lose 1 intelligence at a time, but won't be able to continue losing intelligence below 16. Neutral characters lose 2 intelligence at a time, and won't be able to continue losing intelligence below 9. Chaotic characters lose 5 intelligence at a time, and won't be able to continue losing intelligence below 5. Chaotic characters also have a chance of gaining 1 intelligence instead if they are below 18 intelligence, or have their intelligence not change at 18 while still gaining the buffs.
- Dual Wielding
- Weapon Knowledge
- Weapon Precision
- Nightmare Mode
- Knives: 1 point
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