FANDOM


Huntress
Huntress

Level

1

STR

8-14

DEX

14-18

CON

9-15

INT

6-9

WIS

8-12

CON

11-14

Resistances

None

Eguipment

Elven Cloak, Low Boots, Leather Armour, Bow, 20 +1 Wooden Arrows

The Huntress is the female "Archer" class in Wazhack, specializing in Dexterity and Charisma. The Huntress is the female counterpart to the Huntsman .

She starts of with an Elven Cloak a pair of Low Boots, some leather armour, a bow and 20 +1 wooden arrows.

StatsEdit

Possible Alignments:

  • Lawful Good
  • Chaotic Evil
  • Neutral.

Available Talents:

Starting Skills: Bow 1 Point

Starting Pets: Boxer puppy.

StrategyEdit

The Huntress (and also the Huntsman for that matter) is a class that serious attention and can for some prove to be quite difficult. However, if care is taken, the Huntress can quickly become a powerful one man army.

The Huntress utilizes a bow and therefor obviously requires more DEX than others, since missing would be a real pain. The Huntress should learn to be quick on her feet falready from the start. Running away from an enemy whilst firing the bow can be an effective way to deal with slow but powerful enemies. The Huntress should also wlays use her pet to stop enemies that come to close, as the Huntress can then back of and shot the enemy that is being held occupied by the Pet. 

Other than focusing on DEX the layout can be up for discussion. Some may find it extremely useful to have high CHA, since it will allow for better use of the Beast Mastery trait. For begginers, it would be a good idea to max out everything except WIS and INT. The Huntress will usually be able to work without any magic (except for perhaps Create Monster ).

For Talents there are some very important things to consider. The possibly most important Talent is the Weapon Precision, since it increases your critical chances with bows. To be a real Huntress, it is also a good idea to max out the Beast Mastery talent, since Pets can help keeping people off your back. It is usually also never a bad idea to max out Gastronomy (since eating rotten food with no penalty rocks) and if you plan to run around with a lot of Pets, it helps when trying to keep them fed too. If you are at a point, where you need to spend a point in your Talents, but you do not know which one, you should consider Dweomery since it can help you determine whether it is safe to use something. For example, if you have a helmet you want to try out, you don't always need to idintify it, you can always unequip it, as long as you know ahead that it is not cursed. Dweomery helps with this. A single point should suffice. The same goes for Mycology , which actually is pretty crafty to have only a single point in. This is because you only need one point to create healing potions and while these might not be much use against big enemies, they can be used to revive dead Pets that might have died protecting you. 



Some general tips:

1) Perhaps the best stragegy to use, is to run the game in windowed mode and instead of having the game filling out the whole screen, is should have considerably longer width than height. This allows for the Huntress (or any other character really) to see much farther on the screen and the Player will therefor be less startled by enemies and can prepare better. This is especially useful with a Bow, since it sometimes can shoot longer than what can be seen on the screen. Not if you use this tip, however!

Screen Example

In windowed mode.

Screen Example2

Playing with default resolution.







2) Always retrieve the arrows that have been fired. While at first, 30 arrows might seem like a lot, they are going to be missed later on, if you do not remember to pick them up after use.

3) If you do not feel like using your Pet as a meat shield all the time, consider getting a spell (or the Harp of Lullabies) that can stun your enemies, send them to sleep or freeze them. For example, Wizard Lock

4) If you have decent gear, some points in the Beast Mastery talent and a couple of Scrolls/Wands of Create Monster, consider taking on just a couple of Roman Archers, since these guys can carry around up to 30 Iron Arrows which are quite good to have as backup. The Wand or Scroll of Create Monster will only create Romans in the Fort and none of them will be friendly to you, however, they will not be friendly to the rest of the Romans either. They will kill each other and you can finish off the last one standing, leaving some loot for you to obtain. 



Weapons | Armor | Rings | Amulets | Tools | Potions | Scrolls | Spells | Wands | Classes | Talents | Stats | Creatures | Vendors | Pets

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.