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The giant bat is a flying creature found in the early levels of the dungeon. These agile creatures can be quite hard to hit for some non-melee characters and can often cause serious injury and even death to unlucky spellcasters.

Location[]

  • Depths of 100-1200 feet;
  • Depths of 30-380 meters;
  • Gnome Mines.

Loot[]

Traits[]

Giant bats have been observed to have the following abilities or behaviours:

  • Alignment: Neutral;
  • Attack: Bite, melee damage;
  • Diet: Omnivore;
  • Movement: Flying, very fast.

Tips[]

  • Spellcasters will have trouble facing giant bats (or any flying critter), especially those who do not have any offensive spells or wands. Pets with short statures are usually useless against them, as commanding them to attack will prompt them to flee instead and leave the spellcaster to fight alone. It seems to help to click on the giant bat directly in melee combat, instead of just using movement keys;
  • For spellcasters just starting out in the dungeon, giant bats and any flying critters are a priority target to use a wand of magic missile or any offensive wand/spell.
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