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The possessed weapons are the most dangerous enemies in the early—mid levels of the dungeon and a bane to players unlucky enough to meet one before 500 feet, which will almost certainly lead to death. They come in the form of a fast flying weapon dealing significant damage, especially to new characters. If that wasn't dangerous enough, their high magic resistance makes the dwarves' magic resistance seem laughable.

Bad luck

A player having bad luck with a +3 possessed greatsword accompanied by a dwarf lord which makes a deadly combination.

Compared to other noticeably stronger creatures in the dungeon, this may well be considered one of the most unbalanced creatures in the game.

Unfair death

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Location[]

  • Depths of 300-1600 feet;
  • Depths of 90-640 meters.

Loot[]

Traits[]

Possessed weapons have been observed to have the following abilities or behaviours:

Instant Kill[]

The only known method to instantly kill a possessed weapon, is to throw or zap it with a wand of cancellation. However, due to their noticeably high magic resistance (and luck), it may require more than a few zaps from the wand.

Tips[]

  • Do not hesitate to pop divine assistance if facing them for the first time;
  • Although the possessed weapon may resist being destroyed by the wand of cancellation, it may still receive the effects of having its enchantment removed. This is why a possessed weapon may have no enchantments after being defeated.
  • The player can create a possessed weapon by reading a scroll of enchant weapon while confused.
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