Dwarf lords are the stronger backbone of the dwarvish army, recognized by their horned dwarvish helm and their battle axe. They are notable for the large amount of equipment that they carry, including capes. They are encountered in the early - mid levels of the dungeon, appearing sometimes in groups with dwarves and act as bodyguards to the Dwarf King.
The blacksmith is also a dwarf lord.
Location[]
- Depths of 600-2600 feet;
- Depths of 180-750 meters;
- Dwarf lord small room;
- Fort Ludious.
Loot[]
- Battle axe (always wielded, -2 to +2 enchantment);
- Dwarvish cloak (always worn, -2 to +3 enchantment);
- Dwarvish helm (always worn, -2 to +2 enchantment);
- Pair of dwarvish iron shoes (always worn, -2 to +2 enchantment);
- Chance to wear a dwarvish mithril coat (-1 to +1 enchantment);
- Chance to wear a suit of chainmail (-3 to +1 enchantment);
- Chance to wear a suit of ringmail (-3 to +1 enchantment);
- Chance to wear a suit of plate armour (-3 to +1 enchantment);
- Chance to drop a bit of dwarf lord innards;
- Chance to drop a potion.
Traits[]
Dwarf lords have been observed to have the following abilities or behaviours:
- Alignment: Neutral;
- Diet: Omnivore;
- Humanoid: May pickup and use or equip nearby items;
- Mounts: Will automatically ride mounts suitable for its size;
- Resistance: Medium resistance to magic.
Equipment[]
A pet dwarf lord can equip the same amount of equipment as the player:
- One amulet or collar;
- One set of body armour;
- One cloak;
- One pair of footwear;
- One pair of gloves;
- One helm;
- Two rings;
- One shield;
- One weapon (with or without shield) or two weapons (without shield);
- Will automatically equip weapons, headgear, footwear, body armour, and shields;
- Will not automatically cloaks;
- Will prefer chainmail armour above better armour;
- Will prefer axes above better weapons.